About Game Stacker
Game Stacker is a game development and publishing company dedicated to creating exceptional gaming experiences and helping independent developers reach global audiences.
Who We Are
We are a group of gaming enthusiasts. Our happiest memories are from those summer vacations when we would gather with close friends and immerse ourselves in games for hours on end, letting game discs stack up one after another. This is where the name Game Stacker comes from - a tribute to those carefree days of friendship, discovery, and the joy of gaming together.
Our Mission
We believe in the power of games to bring people together and create memorable experiences. Our mission is to develop innovative games and support talented developers in bringing their visions to life.
What We Do
Game Development
Our experienced team creates games across multiple platforms, from mobile to PC. We focus on quality, innovation, and player engagement.
Game Publishing
We provide comprehensive publishing services including marketing, distribution, and community management to help your game succeed.
Our Values
- Quality and excellence in everything we create
- Innovation and creativity in game design
- Support for independent developers
- Commitment to player satisfaction
Our Team
KAY P
Founder
KAY P is the visionary behind Game Stacker, with 8+ years in game production at EA Sports (FIFA Mobile team). There, he led live ops for 50M+ DAU titles, optimizing monetization and retention. Leaving EA to chase his passion for casual puzzles, KAY bootstrapped Game Stacker for ultimate flexibility. "Puzzles aren't just games—they're daily dopamine stacks." Leads strategy, partnerships, and funding.
Alex Rivera
Lead Programmer
Alex brings 10 years of engine mastery from Nintendo (Animal Crossing: New Horizons mobile ports). He optimized AR/VR prototypes and scaled multiplayer systems for 100M+ users. At Game Stacker, Alex architects our Unity-based puzzle engines, ensuring buttery-smooth 60FPS on low-end devices. "Code is the invisible art of joy." Ex-Nintendo, ex-Riot Games.
Jordan Lee
Game Designer
Jordan designed core loops for King's Candy Crush Saga expansions, hitting 1B+ downloads. With 7 years at King and Supercell (Clash Royale balancing), he excels in data-driven level design and A/B testing. Now at Game Stacker, Jordan crafts addictive progression systems for our match-3 titles. "Great design feels inevitable, yet surprising."
Mia Chen
Art Director & UI/UX Designer
Mia spent 6 years at Ubisoft (Assassin's Creed mobile art) and PopCap (Bejeweled Blitz visuals), creating vibrant, intuitive assets for casual giants. Her juicy animations and color theory make puzzles pop. At Game Stacker, she leads visual polish for web/mobile. "Art turns mechanics into magic."